| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
| Era |
| AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
| Language |
| C |
A Jarl is the right-hand man of his Marauder Lord, advising him in battle and away from the field and often ruling in his stead when the Lord must be away. If a lord dies heirless, often it is the jarl who takes his place.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
| Advances from: | Warrior |
|---|---|
| Advances to: | Lord |
| Cost: | 30 |
| HP: | 48 |
| Movement: | 6 |
| XP: | 78 |
| Level: | 2 |
| Alignment: | chaotic |
| ID | Marauder Jarl |
| Abilities: | leadership |
![]() | sword blade | 12 - 3 melee |
| Resistances: | |
|---|---|
| blade | 10% |
| pierce | -10% |
| impact | -10% |
| fire | 0% |
| cold | 20% |
| arcane | 0% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 1 | 20% |
| Coastal Reef | - | 100% |
| Deep Water | 100 | 20% |
| Flat | 1 | 40% |
| Forest | 1 | 50% |
| Frozen | 2 | 50% |
| Hills | 1 | 60% |
| Impassable | 100 | 100% |
| Mountains | 2 | 60% |
| Mushroom Grove | 3 | 30% |
| Sand | 1 | 40% |
| Shallow Water | 2 | 30% |
| Swamp | 3 | 30% |
| Unwalkable | 100 | 100% |